Daniel Mills / May 16
Goodbye, Thanos. You were fun. The Mad Titan and his Infinity Gauntlet Mode are no longer available in Fortnite: Battle Royale. Like any Limited Time promotion, he was bound to leave sometime. He won’t exactly be missed too much. The Mode had quite a few issues that were never solved in its 2 week life.
However, Epic Games doesn’t throw content by the wayside. There’s a very good chance that Infinity Gauntlet will make a return someday. With good reason, the Mode has some wonderful mechanics. While not always perfectly utilized by players, the powers Thanos had were interesting and inventive. If Epic Games wanted to created their own overpowered God or Titan, this would be the perfect prototype.
Despite the problems players had a lot of fun with Thanos. So the character, and Mode, deserve a second chance. Now that the Mode has been removed, let’s discuss the two fantastic mechanics that made it so memorable: Physical Combat and the Power of Flight!
Thanos was equipped with a few weapons. Laser beams, punches and an Aerial AoE attack. The physical combat, including the punching and the Aerial, was FANTASTIC. When a player is able to fully wield the power of Thanos they can also emit a laser beam. However, the beam is largely ineffective and hard to control. It worked sometimes, but it wasn’t the most fun part of the controlling the character.
No, the most fun aspect of Thanos was the punching. Simple, undignified punching. Like the Mad Titan doling out jabs on the big screen, Fornite’s Thanos was at his best when smacking down on other players. One Hit KO’s made it almost too easy to take advantage of several in close range. This was the perfect kind of combat to juxtapose with 3rd-Person-Shooting. Making the use of Thanos distinctly different than just an over-powered player.
The Aerial Area Of Effect attack was difficult to control, but also incredibly satisfying. Making the player feels as if they truly wielded the power of the Infinity Gauntlet. There’s very few effects that are cooler than punching a crater into the ground. It wasn’t quite Dusty Depot-meteor powerful, but it was fun nonetheless.
If Thanos, or some King of the Giant-like Mode were to make a return, having the character do some physical damage is a great way to keep the game fresh.
As soon as the player equips the Gauntlet they’re launched a few hundred feet straight into the sky. This was meant to keep any players from camping the Gauntlet. Or to keep any nearby players from quickly killing a newly-Gauntleted Thanos. This was the most annoying part about playing the character. Having to suddenly fly hundreds of feet to the ground after being in a prime location.
However, that doesn’t mean that flying Thanos isn’t one of the funnest things out there. It absolutely was. Launching him across the map with Giant Leaps and Bounds was out of this world. Many speculated that would be one of his powers when the Mode was first announced. While it didn’t match up to creating or turning characters to ash, it was still pretty cool.
Flying around the map in search of ants to squash was no easy task. Thanos just makes it look easy. Wielding the power of the Mad Titan didn’t last very long but it proved that Epic Games knows how throw curve balls at their community. Hopefully, they throw a few more sometime soon.